Cut the Rope set for digital comic series

Om Nom

Cut the Rope set for digital comic series. Cut The Rope, Om nom, Comic books, digital comics, Apps, games 0
21 July 2011 16:59 GMT / By Hunter Skipworth
Cut the Rope, the highly addictive sweet and rope based smartphone game, is set to get its own digital comic book adaptation, based on lead character Om Nom.
ZeptoLab, the apps' designers, have signed a licensing agreement with Ape Entertainment that will see the character brought to comic form.
As of yet there is little to go on in terms of actual content, the announcement only just being made at this years Comic con.
Ape Entertainment has helped publish things like Kung Fu Panda and Shrek in the past, so expect seriously high quality Om Nom action.
Cut the Rope has its sights firmly trained on Angry Bird's king of apps crown, looking to build an entire product infrastructure around the app. Expect Om Nom plush toys in September to start the Cut the Rope product family. No release date as of yet for the comics unfortunately.

source http://www.pocket-lint.com/news/41168/cut-the-rope-digital-comic

Swarovski crystal-encrusted Samsung cameras on show

Sadly, not for sale

Swarovski crystal-encrusted Samsung cameras on show
21 July 2011 17:32 GMT / By Libby Plummer
Samsung has added some bling to its camera range with Swarovski crystal-encrusted versions of the NX11 and the ST30, but don't get too excited, as these little beauties aren't for sale.
The one-off pimped up cameras were on show at camera retailer Jessops' Christmas in July showcase at the Swarovski store in London and unfortunately they won't be made available for sale (try to contain your disappointment), but were being offered as a competition prize for attendees.
The compact ST30 is a super-compact 10.1-megapixel snapper while the NX11 is the follow-up for the popular NX10 hybrid model.
Jessops was also showing a few exclusive models that will be in store in time for Christmas, including the Panasonic GF3 twin lens kit in red, the Fujifilm Finepix XP20 in blue or black (which is the XP30, without the GPS function) and the Olympus VR-320 in black - although these were all locked in a glass cabinet so we weren't able to get our mitts on them.

source  http://www.pocket-lint.com/news/41169/swarovski-crystal-samsung-cameras-nx11-st30

Sony Alpha A77 pics leaked?

24 megapixels of goodness

Sony Alpha A77 pics leaked?. Sony Alpha A77, Sony Alpha, Cameras, Photography, Digital photography,  2
21 July 2011 17:37 GMT / By Hunter Skipworth
Pictures of the new Sony Alpha A77 have turned up over on the message boards of imaging site dyxum.
They show a camera with a 24 megapixel sensor capable of shooting 1080p video. There is also a rumoured double Bionz image processor and translucent mirror for ultra speedy autofocus.
It looks like Sony is using the A77 as its attempt to enter into the SLR video big time, with the high number of pixels and proper Full HD footage rivalling the spec sheet of the reigning Canon 5D Mk II.
The camera's body looks very similar to that of a Canon except with a Nikon style multi-directional pad to the right of the screen.
As of now we have no release date or further specs on the yet to be announced Sony camera.


source  http://www.pocket-lint.com/news/41170/sony-alpha-a77-pics-leaked

Kre-o: Transformers Lego in disguise

Hasbro bricking it

Kre-o: Transformers Lego in disguise
22 July 2011 12:29 GMT / By Rik Henderson
A spokesperson for Hamleys recently told us that Lego has had an "incredible year so far" and we can understand why, it has released sets with some killer licensed brands in 2011, including Pirates of the Caribbean and its own Ninjago, and they've really taken off. Therefore, when Hasbro decided to join the brick building playset market with Kre-o, it only seemed natural for its launch to hang onto the coattails of its own mega brand, Transformers.
Like Character Options' Doctor Who Character Building, the entire Kre-o Transformers range is completely compatible with "market leading brick building sets" (that's Lego, natch), but has the added bonus of being as incredibly cool to Dads and collectors as kids.
That's because, rather than base the initial wave of packs and Kreons (Hasbro's answer to Minifigs) on the modern movie versions of the Transformers, as seen in Dark of the Moon, the toy company has opted to go old school, offering construction sets of 80s series 'bots. Superb!
And, from what Pocket-lint saw at Hasbro's Christmas in July event, those construction sets are no feeble effort to cash in on a trend. The top set, obviously featuring Optimus Prime, contains no less than 500 pieces. It can make up the 80s version of "OP" and the entire truck and trailer. It doesn't transform, so you'll have to completely rebuild for each version, but that's half the fun, surely. And, as an added bonus, the trailer converts into a mini base for the Kreons - or can store them inside.
Five Kreons are also included. Although Hasbro expects to offer collectable packs separately too.
A stack of other 'bots will be available too, although they gradually fall down the scale of number of bits (and price) as they go. Bumblebee, Sentinel Prime, Megatron, Starscream (which transforms into a really cool jet), Autobot Ratchet, Sideswipe, Prowl, Autobot Jazz and Mirage (the racing car) are all featured in different construction sets, with plenty of other characters making the grade as Kreons.
Prices range from £8.99 for the smallest set, up to £69.99 for Optimus Prime, and all of them will be available in toy stores in the UK from September.
What other brand would you like to see as a Kre-o/Lego set? Let us know in the comments below...


source  http://www.pocket-lint.com/news/41184/kre-o-transformers-lego-in-disguise

Virgin Media unleashes world's fastest cable broadband


The service also includes 150Mb upload speeds and even Communications Minister, Ed Vaizey is excited by the trial. "It is fantastic to see the fastest internet speeds in the world over cable being trialled here in the UK," he said.
"This exciting development will help attract new companies and entrepreneurs to the area, bringing new jobs and growth to this part of the capital.
"Last year the Prime Minister set out our ambition for London’s East End to become a world-leading technology city to rival Silicon Valley.  Developments like Virgin Media’s will help make this ambition a reality."
The high-speeds are possible as a result of huge investment from Virgin Media and it states the tech is future proof. It uses DOCSIS 3.0 technology with "theoretically near infinite capacity".
Virgin Media also recently announced that its 100Mb service now reaches over a quarter of the country. That seems a bit slow now though.....

source  http://www.pocket-lint.com/news/41185/virgin-media-worlds-fastest-broadband

El Shaddai quick play preview


Name
El Shaddai: Ascension of the Metatron
What platform is it on?
Xbox 360, PlayStation 3
When's it due out?
9 September 2011
What other game is it like?
Umm nothing really....Okami, Devil May Cry
Does it use any new tech like 3D, PlayStation Move or Kinect for Xbox 360?
No
The pitch
El Shaddai is the directorial debut of legendary game artist Sawaki Takeyasu, known for his work on titles like Okami, a beautiful cell-shaded RPG involving an adventuring dog. It uses extremely intuitive rhythm based controls, varied gameplay and quite frankly one of the most outrageous story and art directions we have seen. Expect plenty of 'only in Japan' moments as you lead Enoch, the games lead, on his quest.
The storyline
To kick things off on a quirky note, the game is very loosely based on the dead sea scrolls. Lead character Enoch has been told he needs to track down seven fallen angels otherwise a massive flood will destroy mankind. Lucifel, a sort of pre-cursa to the devil himself, helps Enoch out on his quests by doing things like chatting to god on his mobile phone and keeping him posted on progress. Archangels Rafael, Uriel, Gabriel and Michael all also chip in on the epic quest which from what we played appears to involve ascending the tower of Babel through various different stages. Story-wise things are pretty much a bizarre as they get, so expect a full play through before we can offer a proper insight into characters and the like.
Trailers, demos and video
Our first impressions
It is difficult to describe exactly what it feels like to play a game like El Shaddai. On the surface it appears so bizarre and so stripped down in terms of controls, that there doesn't feel like there is that much to go on. After about five minutes of play time however we realised that the depth needed was definitely there, it was just that we were rubbish at playing it.
El Shaddai uses a single button for combat, responding to rythmic presses and button-hold modifiers in order to tweak moves. Your character Enoch has to steal enemies' weapons in order to battle against them and each has a very different feel to it; some are ranged, some close combat, other quick, others slow.  Different enemies carrying different weapons will often surround you, forcing you to choose which item to use and when. The more enemies you hit, the 'dirtier' your weapons becomes, losing power constantly and forcing you to tap L1 when you want to 'purify' it. This must be perfectly timed otherwise you are left entirely open to enemy attacks. It feels like a combination of the combat timing of Devil May Cry and the ultra inventive battles of Okami. Once you nail the combat style and begin to realise just how deep the move-set goes, it becomes a very fluid and enjoyable gaming experience.

The gameplay however isn't just about combat, switching between complex platforming sections with mind-bending graphics that force you to take massive amounts of care when making leaps of faith. Both side scrolling and third person platforming areas exist, with the demo we played putting us through both. A particular highlight was using clouds to surf between vast chasms in what appeared to be a sort of 1960s version of Pink Floyd's idea of heaven.

The graphical style is so out there in fact that it becomes enjoyable playing through the game if only to see what sort of bizarre character creation or landscape comes next. To give you an idea, we had about 30 minutes of play time, during which we saw Lucifiel chat on a mobile phone, a giant baby in a sort of nappy outfit with interesting facial features, our lead characters' armour smash off to reveal a pair of Edwin jeans and faceless goblin-men leaping about in sumo towels.
Please note
Things came to an end far too quickly for us, especially when hints were dropped at what gaming treats lay in store later on. El Shaddai felt like a game that totally reinvents itself at every possible turn, keeping fresh and inventive whilst maintaining a highly addictive approach to gameplay. From what we have played we expect the risk will be worth it on 9 September, but until things have been put through their paces completely, it is impossible to know.


source http://www.pocket-lint.com/news/41182/quick-play-el-shaddai-game

LG 55-inch OLED coming in 2012

Not a budget TV....

LG 55-inch OLED coming in 2012. Home Cinema, OLED televisions, OLED, LG, TVs 0
22 July 2011 13:41 GMT / By Paul Lamkin
If the 31-inch OLED TV that LG showed off at IFA blew your tiny mind, then expect it to be blown once more (and much harder) by the news that the Korean electronics company plans to unleash a 55-inch model in the second half of 2012.
LG Display's CEO Kwon Young-soo made the announcement in Korea as the company unveiled its latest revenues, stating that the company's aim is to move away from producing tablet and mobile OLED screens as it is both "flawed" and not profitable enough.
"We will make no more investment in the sector, judging that the OLED business is relatively less profitable than other products in the mobile sector," he said.
The 55-incher will be a product that can be bought in the shops, not merely a demo of the tech although Kwon admitted it isn't likely to go mainstream. "Initial production volume would be only tens of thousands of units due to limited production facilities, but we will expand them to a mass production system, observing market reactions," he said.
The 31-inch model shown off in Berlin last year went on sale in March and costs £6,000. LG's 15-inch OLED costs around £1,500.
So a quick spin on the Pocket-lint abacus leads us to believe the 55-incher will cost a minimum of £20,000. Better get saving those pennies.

source http://www.pocket-lint.com/news/41188/lg-oled-55-inch-tv

Angry Birds caught up in Lodsys patent suit

In-app purchases in dispute

Angry Birds caught up in Lodsys patent suit
22 July 2011 13:25 GMT / By Rik Henderson
Angry Birds developer Rovio is the latest app developer to be dragged into the Lodsys patent lawsuit, which also makes claims against, among others, gaming giants Electronic Arts, Atari, Square Enix and Take Two. The company filed a suit against seven developers back in May, but has now amended it to include the biggest names in the app world.
The total number of defendants in the suit now totals 11, with one company being omitted (Vietnamese company Wulven Games) in the amendment.
The new complaint claims that each of the company's listed has infringed several of Lodsys' patents related to in-app purchases. And with Angry Birds now included, it has targeted an Android app for the first time - Rovio is accused of infringement on both iOS and Android, the rest on Apple's iOS alone.
Lodsys is a US patent licensing company that acquired the patents of inventions created by Harvard Graduate Dan Abelow back in 2004, and known official licensees include Microsoft, Nokia, Google and Apple. And it is with the latter that there is some confusion.
Some developers believe that, as they have used Apple's developer toolkit to implement their in-app purchasing, any patent dispute should be taken up by the Cupertino firm. However, Apple's iOS Paid Apps Agreement clearly states that developers are directly responsible for "claims that any of the licensed applications and/or the end-user's possession or use of those licensed applications infringes the copyright or other intellectual property rights of any third party".
That said, when the original suit was filed, Apple filed a motion itself to intervene in the proceedings, claiming that its original licensing of the patent extends to third party developers. Lodsys, clearly, disagrees.
Certainly, this has been too much for some European developers, who have decided to withdraw their apps from US iTunes and, even, Android Market. One developer, Simon Maddox (@simonmaddox), tweeted last week: "All my apps removed from US app stores (all platforms). 0.575% of total revenue put in a spare bank account. Screw you, Lodsys."

source  http://www.pocket-lint.com/news/41187/angry-birds-hit-with-lodsys-lawsuit

From Dust quick play preview


Name
From Dust
What platform is it on?
Xbox 360, PlayStation 3, PC (OnLive tablet specific support as well)
When's it due out?
27 July
What other game is it like?
Populous, Black & White
Does it use any new tech like 3D, PlayStation Move or Kinect for Xbox 360?
No
The pitch
From Dust is all about creating worlds, moving earth and building environments for your tribe to grow in. Vegetation spreads as you manipulate land, helping progress the game and encouraging new creatures to populate the game map. Moving nature however can have a knock-on effect, you can protect against a tsunami or cause water to flood an area and lose precious vegetation and tribespeople.
The storyline
The tribe you control in From Dust are struggling to rebuild their civilisation while hunting from clues to their ancestors past. The more of the past you discover, the more power you get. You control the 'breath' basically a floating cursor with which you can grab and drop land and water. The breath helps tribes to activate totems and relics in order to discover their past. From what we played things don't get much more complicated than that, although expect more in depth a story as the levels go on.
Trailers, demos and videos
Our first impressions
From Dust is pretty striking at first glance, the colourful graphics, different art style and constant tribal chanting and sound effects all make for a very different gaming experience.
From the outset your tribal minions are under constant threat from environmental hazards, things like water, volcanos and tsunamis are all commonplace. The easiest way to describe how the game itself works is to think in terms of solids and liquids. Manipulating the two substances so they that they either help create paths for your minions or block the path of things that put them in danger is crucial to the game.

Water will flow and fill in holes left in land that you have removed to place elsewhere, forcing you to think carefully about how and where you move things around the game map in order to let your tribe spread. The added pressure of things like tsunamis and volcanos mean you often have to make snap decisions in order to keep your tribespeople safe. The gameplay mechanic works pretty well, keeping controls simple and relying on the clever engine to maintain excitement.

As downloadable games go From Dust feels very substantial. The game looks great, with a very pretty looking engine. Length-wise, we are yet to play things through completely, hence the quick play status.
Please note
We have only just gotten our hands on a copy of From Dust, so are yet to found a complete opinion on the game. From what we have played it looks to be a downloadable highlight on both consoles and PC. Creative direction from Eric Chahi has brought with it a much different gaming experience to the one we are usually used to on consoles. For those seeking new gaming experiences, as a download it is pretty difficult to ignore.

source  http://www.pocket-lint.com/news/41186/quick-play-from-dust