Name
El Shaddai: Ascension of the Metatron
What platform is it on?
Xbox 360, PlayStation 3
When's it due out?
9 September 2011
What other game is it like?
Umm nothing really....Okami, Devil May Cry
Does it use any new tech like 3D, PlayStation Move or Kinect for Xbox 360?
No
The pitch
El Shaddai is the directorial debut of legendary game artist Sawaki  Takeyasu, known for his work on titles like Okami, a beautiful  cell-shaded RPG involving an adventuring dog. It uses extremely  intuitive rhythm based controls, varied gameplay and quite frankly one  of the most outrageous story and art directions we have seen. Expect  plenty of 'only in Japan' moments as you lead Enoch, the games lead, on  his quest.
The storyline
To kick things off on a quirky note, the game is very loosely based  on the dead sea scrolls. Lead character Enoch has been told he needs to  track down seven fallen angels otherwise a massive flood will destroy  mankind. Lucifel, a sort of pre-cursa to the devil himself, helps Enoch  out on his quests by doing things like chatting to god on his mobile  phone and keeping him posted on progress. Archangels Rafael, Uriel,  Gabriel and Michael all also chip in on the epic quest which from what  we played appears to involve ascending the tower of Babel through  various different stages. Story-wise things are pretty much a bizarre as  they get, so expect a full play through before we can offer a proper  insight into characters and the like.
Trailers, demos and video
      
      
      
Our first impressions
It is difficult to describe exactly what it feels like to play a game  like El Shaddai. On the surface it appears so bizarre and so stripped  down in terms of controls, that there doesn't feel like there is that  much to go on. After about five minutes of play time however we realised  that the depth needed was definitely there, it was just that we were  rubbish at playing it.
El Shaddai uses a single button for combat, responding to rythmic  presses and button-hold modifiers in order to tweak moves. Your  character Enoch has to steal enemies' weapons in order to battle against  them and each has a very different feel to it; some are ranged, some  close combat, other quick, others slow.  Different enemies carrying  different weapons will often surround you, forcing you to choose which  item to use and when. The more enemies you hit, the 'dirtier' your  weapons becomes, losing power constantly and forcing you to tap L1 when  you want to 'purify' it. This must be perfectly timed otherwise you are  left entirely open to enemy attacks. It feels like a combination of the  combat timing of Devil May Cry and the ultra inventive battles of Okami.  Once you nail the combat style and begin to realise just how deep the  move-set goes, it becomes a very fluid and enjoyable gaming experience.

The gameplay however isn't just about combat, switching between  complex platforming sections with mind-bending graphics that force you  to take massive amounts of care when making leaps of faith. Both side  scrolling and third person platforming areas exist, with the demo we  played putting us through both. A particular highlight was using clouds  to surf between vast chasms in what appeared to be a sort of 1960s  version of Pink Floyd's idea of heaven.

The graphical style is so out there in fact that it becomes enjoyable  playing through the game if only to see what sort of bizarre character  creation or landscape comes next. To give you an idea, we had about 30  minutes of play time, during which we saw Lucifiel chat on a mobile  phone, a giant baby in a sort of nappy outfit with interesting facial  features, our lead characters' armour smash off to reveal a pair of  Edwin jeans and faceless goblin-men leaping about in sumo towels.
Please note
Things came to an end far too quickly for us, especially when hints  were dropped at what gaming treats lay in store later on. El Shaddai  felt like a game that totally reinvents itself at every possible turn,  keeping fresh and inventive whilst maintaining a highly addictive  approach to gameplay. From what we have played we expect the risk will  be worth it on 9 September, but until things have been put through their  paces completely, it is impossible to know.
source http://www.pocket-lint.com/news/41182/quick-play-el-shaddai-game